![]() ![]() If some people can sent one or two models to test we can test of the pipeline works in the right way and you can see the result. But when a model is made in the right way with a logical material network most of them will convert. We are able to convert the following now: What would be a reasonable price per model for you? We are investigating of other people are interested in using this pipeline commercially and if it is worth to set it up a website. ![]() ![]() It took a very long time, but now we are able to convert a lot of models. In our studio we made a pipeline to convert Max Vray models to Maya Vray. We have to convert these materials into standard materials in 3dsMax. However Unreal Engine does not recognize VRay materials. Most of us who do interior design or architectural visualisations, we would have touched on VRay. For Maya you mostly have to use fbx or OBJ and have to rebuild the shaders again. Vray to Standard material Converter The first script we are going to download is the VRay Material Converter. Since we use a lot of models from libraries like Evermotion, Design Connected, Maxtree etc we always had the problem that most of the libraries are in Max with Vray format. ![]()
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